![]() Black Ops are all over the place, making it a hazardous climb. At the end of the crawl space, you'll emerge at the bottom of the stairway.Hop around the boxes around the perimeter of the room, until you can climb down into the crawl space next to the long red pipe. Grab the heavy machinegun ammo and hop on the small box. Once in the bunker doors, you'll find the person who was just on the other end of the radio - dead.Unfortunately, Black Ops have arrived outside and will make life difficult for you, as will the continuing stream of mortars if the Black Ops member is still manning the cannon. Make your way across to the left side of the canyon, where the bunker doors have been opened.They'll open the bunker door for you, which is on the other side of the canyon you entered this room from. A squad member who apparently knows you (he asks "Adrian, is that you?") says his squad is pinned down by a group of Black Ops. Get to the door (grabbing the rocket launcher next to the crate in the center of the canyon, if you can) along the way and prepare to take out one Black Ops member in the room. Your first goal here is a door to the far rear right of this canyon, under a sign reading "Ordinance Storage Facility".If you can, take out the Black Ops trooper at the cannon with the sniper rifle at the first opportunity - you'll save yourself a lot of headaches. In the distance, someone is lobbing mortars at you - stand still, and you (and any troopers you have with you) will be dead quickly. ![]() ![]() Head through the narrow rock clearing and you'll come to another open area.The path you need to take is directly behind it, which will lead you to the end of the map. There are some more Black Ops around the downed helicopter in the water.Don't just run through, or you and your squadmates will likely get ambushed from behind. Unfortunately, there are also Black Ops in and under the water (!), and some will surface as you make your way across. In the distance, a Black Ops member is manning a turret, and can be taken out easily enough with the sniper rifle or grenade. You'll come to another small body of water, and lots of enemy fire.This is one of the most enjoyable sequences in the game - have fun! Listen to their story, and follow them as they run off and the music starts. You'll reach two soldiers who are very anxious about the situation at hand.Up on a ledge is a dead marine, and a shotgun and ammo, which you can reach by walking around the ledge. Before climbing out onto the beachhead, turn around and look up.
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